package game;

import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.event.KeyEvent;

public class Features extends Scene {
		Background background;
		
		public Features()
		{
			background = new Background(74, new Point(0,0), new Point(800, 600));
			background.setImage(74);
		}

		public void update()
		{
			if(Keyboard.getInstance().isKeyPressed(KeyEvent.VK_ESCAPE))
			{
				SceneManager.changeScene(0);
			}
		}

		@Override
		public void draw(Graphics2D g2d) {
			// TODO Auto-generated method stub
			background.draw(g2d);
		}
	}
